This collection showcases my work in creating immersive, optimized environments for Quest VR using Unity (URP). I specialize in bridging the gap between high-fidelity art and technical performance.
As a Technical Artist, my goal is to ensure that "Immersive" doesn't mean "Heavy." This reel focuses on my work with Fluid, where I was responsible for the full production pipeline of several high-traffic VR environments.
From implementing a Procedural Koi Fish system to managing Real-Time Shader Blending for dynamic interior lighting, I enjoy the challenge of making interactive spaces feel alive while maintaining strict performance targets for the Meta Quest.
Special thanks to the team for the collaboration on these beautiful virtual worlds!
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Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/prigida/insome
License code: HVTRUJCR0KEH5GMD